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Post by raun60 on Sept 4, 2008 10:51:13 GMT -5
The title says it all. *MESSAGE TO DEVELOPERS* Please! Like almost every game has one! Couldn't you make it like EASY: 1/3 as many resorces have to be collect during bluprint making ECT.
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Post by eliu87 on Sept 9, 2008 22:26:26 GMT -5
Well, the game sorta has one, if you count the difficulty in the mining game.
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Post by theconfuzed1 on Sept 14, 2008 15:57:10 GMT -5
I've been thinking about this, and intentionally not posting my response, until I had it thought out.
I've come to the conclusion that this isn't necessary. I'm sorry, but there are many levels to complete, with progressive difficulty already.
If you're able to achieve the next level, then clearly you are ready to tackle it. You may not advance right away, but this is how you're able to get better.
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Post by artemisliero on Sept 18, 2008 0:58:09 GMT -5
Yup, the games starts out VERY easy and the transition to becoming more difficult is very smooth... Also changing the speed in the mine is a good way to do this
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Post by burtosis on Sept 23, 2008 22:15:50 GMT -5
No offense here - but I found the game way too easy - even on level 8.
As an avid fan of Tetris attack I found no difficulty in getting up to a +74 combo. On the level 8 blueprints, I finished with 2/3+ time left on the clock and hundreds of extra bricks in some categories.
Don't get me wrong. I can't believe a game this good was free. This game has even more potential to be addictive than tetris attack was for me (and I sunk a good % of my waking life to that game).
But I won easily and without a multiplayer mode - the game is less interesting. I would definitely welcome a harder mode - such as doubling or tripling all needed blocks to get blueprints.
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Post by teufelein on Oct 5, 2008 18:22:20 GMT -5
I'm glad you're so good at he game, but not all of us are as skilled as you, sorry. I for one think a difficulty setting would be a vast improvement, as *I* have been stuck on my Dreameater lv 4 for the past 2 months! I've tried the so-called strategies and have pretty much given up at this point. I think this would be a GREAT solve for the developers to appease EVERYone, from those of us like you, plus and confuzed, to those like me. Don't just dismiss someone's suggestion to beeter the game for ALL just because you don't think it necessary. Especially because it seems that there are still plenty of us who still think the game is too difficult. I know I've said before in other threads that I *used* to really enjoy AF, but now it's just frustrating to me... When I complete a blueprint up to 98% but can somehow never finish.
I would love to continue playing, but I think I speak for a lot of people when I say I can't because of the difficulty. Please don't just dismiss us, this game used to be fun for me, I'm glad it's still fun for you, but remember you do not speak for everyone.
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Post by burtosis on Oct 5, 2008 21:37:19 GMT -5
Well, to be honest I never wanted to speak for anyone other than myself.
I have suggested (in the appropiate thread) to have a easy - normal - insane difficulty levels where the resources needed would be about 1/3 normal 3x respectively to get the blueprints (or other challenges).
There could even be awards for unlocking each difficulty level. That should keep everyone happy..
I can't wait to see what new cool stuff is comming this way soon.
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Post by dreameater878 on Oct 15, 2008 20:49:07 GMT -5
I think in the earlier stages it should be easier because for newbies a quick transition from easy to hard is tough on them. At least make a tutorial on tips to get multipliers.
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