It's not exactly what you're suggesting, but what I'd like to see would be two versions on the App Store, the first being the current version (which I'm guessing would be a purchase when it's finished, and if not, well, that would throw my argument out of whack ), and the second being a free version, with no required logon, and simply the one game mode (endless, or perhaps a high-score variant).
It actually solves a few issues; no required logon or account creation, the developers can make a buck or two for their work, and it will likely hook prospective customers into buying the full game!
Post by Danielle Cassley on Nov 7, 2008 4:16:45 GMT -5
The game that is out now doesn't ask you to login until after you have played through the first level in the mine and smith. After that we ask for login information. If you played the game offline you would not be asked for this information, but if something happens to your phone or we add "connected" features you could potentially lose your game state and progress or not be able to participate in the connected features.
With regards to the "security" issues I can say that we no longer use contact lists to connect people in game, we instead have a friendcode system that requires no personal information whatsoever. All game state data is also sent encrypted over the wire.