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Post by burtosis on Nov 23, 2008 11:18:38 GMT -5
I was wondering if the ghosts thing was meant to be such that the top ghosts are totally unbeatable.
This is because a player will put tens to hundreds or thousands of runs into a single 'awesome' ghost.
That player then, if I am understanding well the rules in the battlegrounds (which I may not be) would have a single shot at beating his best run in a thousand.
Extend that concept to the 'best' players. If they can't beat thier own ghosts, then who can?
Not that this is necessarily a bad thing, but it just means that everyone on the world leaderboard will basically be invincible.
Looking over the wins/losses record this does seem to be the case.
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erkk
New Member
Posts: 7
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Post by erkk on Nov 24, 2008 0:11:57 GMT -5
Honestly, I just want the ability to play my ghost. I'm getting reviews that lead me to believe he is amazingly fast, but I can only take other people's word for it...
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Post by burtosis on Nov 24, 2008 0:15:40 GMT -5
Good idea! It would be fun to be able to play your own ghost, even if just for practice.
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Post by samuraijack on Dec 19, 2008 1:37:54 GMT -5
I've been summoning pretty steadily for a week and haven't come close to reproducing the same run that broke 100,000 strength. I've hit 80,000 twice but my average runs are 25,000 to 35,000 points: 50,000 to 65,000 strength. I honestly think they should count for something. Could ghosts expire? Maybe 7 or 14 days? Don't allow someone to back out of a summon? Or restart? Maybe a limited number of summons? Create a section within the Town that allows/forces you to purchase the ability to summon? Tie in the ability to summon by making certain strength ghosts worth points for beating them? Use those points for summoning?
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Post by theconfuzed1 on Dec 20, 2008 12:13:45 GMT -5
I like your ideas Jack. I would add to this though, that the points generated from summoning and/or dueling should be used toward the purchase of whatever is the next thing to add to the game. I still like the idea of a puzzle that incorporates "negative tools.". In other words, tools that work against you. Obviously, they will need a different name--Curses perhaps? And then there could be a way to counter a curse with a spell. Also, armor strength should factor in how much, or how little damage is done by these curses. That would make multiple strategies available for dueling. A player could choose to increase his armor strength to create a defensive strategy, or he could choose to increase his weapon and/or spell strength to create an offensive strategy. There will be people who choose to upgrade everything to the max, but to make strategy more important, heavier armor would create a "slower" ghost, that is better protected, but receives less time to increase multipliers, but lighter armor, although less protected, will create a more nimble, "faster" ghost, that has more time to increase multipliers.
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