Post by samuraijack on Dec 19, 2008 1:37:54 GMT -5
I've been summoning pretty steadily for a week and haven't come close to reproducing the same run that broke 100,000 strength. I've hit 80,000 twice but my average runs are 25,000 to 35,000 points: 50,000 to 65,000 strength. I honestly think they should count for something. Could ghosts expire? Maybe 7 or 14 days? Don't allow someone to back out of a summon? Or restart? Maybe a limited number of summons? Create a section within the Town that allows/forces you to purchase the ability to summon? Tie in the ability to summon by making certain strength ghosts worth points for beating them? Use those points for summoning?
Post by theconfuzed1 on Dec 20, 2008 12:13:45 GMT -5
I like your ideas Jack. I would add to this though, that the points generated from summoning and/or dueling should be used toward the purchase of whatever is the next thing to add to the game.
I still like the idea of a puzzle that incorporates "negative tools.". In other words, tools that work against you. Obviously, they will need a different name--Curses perhaps? And then there could be a way to counter a curse with a spell.
Also, armor strength should factor in how much, or how little damage is done by these curses.
That would make multiple strategies available for dueling. A player could choose to increase his armor strength to create a defensive strategy, or he could choose to increase his weapon and/or spell strength to create an offensive strategy.
There will be people who choose to upgrade everything to the max, but to make strategy more important, heavier armor would create a "slower" ghost, that is better protected, but receives less time to increase multipliers, but lighter armor, although less protected, will create a more nimble, "faster" ghost, that has more time to increase multipliers.