It would be really really informative if the ghost game really was stored in memory so players could see how in the heck it was done. This could be a totally passive mode with perhaps a glowing icon on the brick being moved to identify it as being moved by the player.
It would definately make for interesting training, as you could see how all the leaderboard characters did thier runs. It would make for a neat feature imo...
Post by samuraijack on Dec 19, 2008 1:58:11 GMT -5
Is that even possible with this system? I mean, it's not as though the actual ghost run is being downloaded and compared to to the player's run. Unless this has been described somewhere, isn't this just the player's physical run matched to a ghost's mathematical run? The ghost had so many points at 1:30, 1:29, 1:28... so on and so on. So much hostility at 1:30, 1:29, 1:28... so on and so on. An orb attack at 1:15, 1:01, 0:45... so on and so on. They are only numbers. Or is the entire graphical simulation downloaded and compared for a duel?
I wasn't thinkng so much of a video capture as much as the game stores the bricks being used and a record of your actions. That way the game can download just a few kb and display as if you were moving the blocks but without using a ton of bandwidth. Originally this is what I thought a ghost would be. If I am guessing correctly this would be lots of work but doable.