|
Post by asmeurer on Jul 15, 2008 23:18:47 GMT -5
The blocks don't finish exploding when you complete a smith challenge. They just get big, then it goes to the completed challenge screen (which should have an explanation that the challenge is completed in larger more noticeable text in my opinion).
|
|
|
Post by Gareth Pugh on Jul 20, 2008 13:09:29 GMT -5
I agree, it is a bit un-neat really. I don't think it will get changed in this update, it's too late now.
|
|
lc
Junior Member
Posts: 63
|
Post by lc on Jul 25, 2008 10:19:12 GMT -5
Same thing happens when you level up. I also think it should give us a chance to finish the current combo before the level up screen appears. Maybe the next update?
|
|
|
Post by asmeurer on Jul 25, 2008 11:41:19 GMT -5
Darn. This didn't make it to the 1.0.0.1 update. Maybe 1.0.0.2.
|
|
lc
Junior Member
Posts: 63
|
Post by lc on Jul 25, 2008 23:22:58 GMT -5
While we're at it, this isn't a bug but more something that would make the game seem more polished. As it is the resource counters go up immediately when you make a match. I think it would be cute if the counters updated one-by-one as the blocks explode. Anyone else agree? You can just pass the multiplier to the explode function and have it update as the animation goes off.
|
|
|
Post by jewbacabra on Jul 26, 2008 0:09:12 GMT -5
As much as i agree this issue should be dealt with, at least it works
lol.
Let the developers work on the crashing issues currently, then this!
|
|
|
Post by asmeurer on Jul 26, 2008 0:39:40 GMT -5
lc: cool idea. This would help to understand which blocks are being collected when, which was kind of a puzzle for me with the new tools. jewbacabra: this isn't necessarily a top issue (it didn't make it to the 1.0.0.1 update as I said) but they do need to know about it. It kind of clashes when you have such great graphics then something like this. Personally, I think this particular issue would create a much better atmosphere psychologically for the game play whenever a challenge is completed or you level up.
|
|
|
Post by jewbacabra on Jul 26, 2008 1:19:19 GMT -5
Jason has commented that he is aware of the issue, but still as a programmer i understand that getting the game to run without crashing is better than making the game aesthetically pleasing. I'm sure, eventually, they will get to it.
|
|