aquaphire
Junior Member
Character Name: Aquaphire
Posts: 87
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Post by aquaphire on Apr 3, 2009 10:29:54 GMT -5
has anyone yet to mention that the current weapons aren't even balanced i mean sorcerrer, alchemist and illusionist are still far more powerful than time stopper or dreameater. admins should start brainstorm threads if they need ideas but something needs to be done before new content is added. game also needs content that makes people wanna keep logging on like any other MMO
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Post by burtosis on Apr 3, 2009 10:43:01 GMT -5
Balancing the weapons would be very hard to do, but would make for a better game if it could be done imo.
I think that some balance has been restored now that the illusion sorcerer combo has been removed.
Time stopper should slow down the game and add time to the clock to be competitive (as a guess for how it could be done) and the dreameater needs a larger multiplier bonus or something.
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aquaphire
Junior Member
Character Name: Aquaphire
Posts: 87
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Post by aquaphire on Apr 3, 2009 11:32:38 GMT -5
The loop hole still exists plus3 made a great point in chat today, the people who haven't updated yet could still repost exploit scores if or when ghosts are reset
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Post by Danielle Cassley on Apr 3, 2009 12:16:52 GMT -5
If you guys would like to make suggestions around how you would balance these we would love to hear. We will be doing some tweaks.
Also we can tell what version of the game people have for figuring out what to do with the wlb.
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Post by theconfuzed1 on Apr 12, 2009 2:41:07 GMT -5
I've posted this suggestion for Time Stopper before, but I'll post it again, in case it was missed before:
How about freezing the multiplier for it's duration, regardless of juggling, or chaining, rather than slowing down the game as it does currently?
That would seem to go along with the idea of stopping time better. After all, stopping time means freezing it right, not slowing it down?
I think that would make it a strong tool, and it would definitely get more use.
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aquaphire
Junior Member
Character Name: Aquaphire
Posts: 87
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Post by aquaphire on Apr 12, 2009 16:29:50 GMT -5
d**n that is a great idea when you get really high multipliers they get mighty hard to maintain. having the ability to stop them in there place would be a great addition
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Post by seraphless on Apr 12, 2009 17:27:16 GMT -5
If you guys would like to make suggestions around how you would balance these we would love to hear. We will be doing some tweaks. Also we can tell what version of the game people have for figuring out what to do with the wlb. Time stopper should not slow down the time to actually move blocks, just the overall time.
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aquaphire
Junior Member
Character Name: Aquaphire
Posts: 87
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Post by aquaphire on Apr 12, 2009 17:48:32 GMT -5
If you guys would like to make suggestions around how you would balance these we would love to hear. We will be doing some tweaks. Also we can tell what version of the game people have for figuring out what to do with the wlb. Time stopper should not slow down the time to actually move blocks, just the overall time. i don't mind if it slows down the time it takes for blocks to fall as long as i have the ability to drag them down, similar to the instapop function during a multiplier.
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Post by shadeslayer on Apr 15, 2009 13:57:51 GMT -5
For dreameater. When the antigravity field goes it pops the blocks in the way. Why not make the x4 multiplyer go for these blocks in the way instead of the other, rather confusing , way that it gives ya x4 which I don't understand
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aquaphire
Junior Member
Character Name: Aquaphire
Posts: 87
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Post by aquaphire on Apr 17, 2009 22:53:56 GMT -5
For dreameater. When the antigravity field goes it pops the blocks in the way. Why not make the x4 multiplyer go for these blocks in the way instead of the other, rather confusing , way that it gives ya x4 which I don't understand lol d**n thats a good point maybe even add a slightly greater bonus if you get all colors popped in that same line
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Post by firekiller on Apr 17, 2009 23:51:11 GMT -5
That would actually be near game-breaking. Illusion -> cross or L of elements -> dreameater -> 48x multi if the line is full. Plus you get 10 seconds to setup. Game-breaking, on par with illusion sorcerer.
Sorcerer is not NEARLY as powerful. Sure, you get big points plus damage plus +1 multi, but that whole time the multi is FROZEN. tl;dr you have an x10, stays at x10 during sorcerer.
Alchemist is powerful if comboed with illusion and a cross. Used alone its fairly weak.
tl;dr of whole post Balance is still shaky, but its gotten much better than from v2.3.
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Post by firekiller on Apr 17, 2009 23:55:00 GMT -5
For dreameater. When the antigravity field goes it pops the blocks in the way. Why not make the x4 multiplyer go for these blocks in the way instead of the other, rather confusing , way that it gives ya x4 which I don't understand Dreameater gives x4 bonus multi for any matches made after the anti-grav field vanishes, i.e 2 matches =x8 multi. Actually really useless atm, delay before the matches pop is about 1.5 sec for ONE match of x4. Btw sorry for dbl post
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Post by shadeslayer on Apr 18, 2009 1:26:22 GMT -5
oh okay firekiller thanks for testing that. And alchemist by itself can be effective. I can always get two colors, usually three and sometimes four with my alfhemists. It just takes time to see the patterns where ya can quickly set up an alchemist
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arwen
Junior Member
Character Name: *Arwen*
Posts: 69
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Post by arwen on Apr 18, 2009 4:15:07 GMT -5
oh okay firekiller thanks for testing that. And alchemist by itself can be effective. I can always get two colors, usually three and sometimes four with my alfhemists. It just takes time to see the patterns where ya can quickly set up an alchemist How to set a 4 road crow without illusionist quickly? Only practice or you discovered a trick?? ^^
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aquaphire
Junior Member
Character Name: Aquaphire
Posts: 87
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Post by aquaphire on Apr 18, 2009 9:59:28 GMT -5
oh okay firekiller thanks for testing that. And alchemist by itself can be effective. I can always get two colors, usually three and sometimes four with my alfhemists. It just takes time to see the patterns where ya can quickly set up an alchemist How to set a 4 road crow without illusionist quickly? Only practice or you discovered a trick?? ^^ lol i do it all the time, i mastered this skill spending countless hours trying to catch up with WLB players which at the time i thought was possible. i hate saying this but like anything in this mortal realm it takes practice, to the point so you feel slightly psychotic. finding your self looking for matching in your lucky charms at breakfast.
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