aquaphire
Junior Member
Character Name: Aquaphire
Posts: 87
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Post by aquaphire on Apr 3, 2009 17:07:06 GMT -5
just wanted to show everyone a new game play style i used despite the high yield of exploits. this strat is hard to create usually has to come up naturally somewhat maybe a little tweeking here and there.
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Post by burtosis on Apr 6, 2009 10:01:19 GMT -5
This has been around for over 8 months. See: aurorafeint.proboards.com/index.cgi?board=world&action=display&thread=1492#11651edit: The setup is hard but a four way is doable every time. Just practice it for a few hours and it will probably be easier than you think. This is the one thing that I actually use tilting for, with the very rare exception of tilting to make an orb attack match. Also, the illusion no longer chains but if you want a double four way in your summon you can use an illusion to set up the second four way very reliably. Otherwise getting a four way on the fly is much harder than setting it up from the start where you don't have to manage a chain at the same time.
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Post by firekiller on Apr 6, 2009 19:39:31 GMT -5
You need good agility to pull it off. Alchemist does not stop the gameover clock, if it ticks twice restart.
You get 40+ multi pulling off fourway alch. Another illusion nets +10-15 multi. I recommend maxed turtle with this.
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