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Post by burtosis on May 1, 2009 11:07:46 GMT -5
I recently posted a video of a summon with no lag hacks on youtube (linked in the strategy thread). In it you can clearly see the timer lag behind real time - and due to nothing more than a standard 16Gb iPhone with no JB.
I have serious suspicions that anyone doing alot of finger swiping/brick popping such as done for any summon over about 2.5k will cause the iPhone to lag, but not the Touch, making anyone playing on the iPhone have an *unfair* advantage.
I can't prove I had a honest run - Nor do I have good data showing the Touch running AF faster - but I would suggest the Developers look into testing this.
My suggestion if this is the case is to re-work the code for the game so that it isn't so close to crapping out the processor on the iPhone. Then you could have the code run at the same speed on the different devices and adding time stamps to prevent cheating would then be viable.
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Post by burtosis on May 1, 2009 15:49:27 GMT -5
Well, I got some help in getting a video from a touch user. Here is a repost of the information (from the strategy thread) Well I crunched some numbers:
Note that there can be 2 seconds of error based on when I start and stop the clocks. Also, I stop and start to remove the weapon times which don't count as game seconds.
From your video I started at :16 youtube and 1:29AF and went to :49 Youtube and 0:58 AF. That makes for 33 real seconds and 31 game seconds. I then went from 1:33 youtube and :49 AF to 1:54 and :30 AF for 21 real seconds and 19 game seconds.
From your video I am getting close to real time - or about 1:1
From my video I started at :08 youtube and 1:30 AF time to 1:23 AF and :20 youtube for 12 real seconds and 7 game seconds. I then went from 1:16 AF time and 1:00 Youtube time to 0AF time and 3:58 Youtube time. That makes for 1:16 Game seconds and 2:58 Real seconds.
Perhaps you need to swipe and match more but from these two videos I am starting to get conclusive proof that playing on an iPhone is a *HUGE* advantage. Literally the game runs almost 2x faster on the iTouch than the iPhone. Feel free to analyze the data yourself, but I am starting to believe the game runs faster on the touch than iphone. This means everyone playing on the iphone is essentally using a lag hack and it isn't fair. Sorry to bring this news out - and I hope I am wrong - but this seems to undermine the whole point of a leaderboard based on these scores. Perhaps a solution would be to have a touch and iphone leaderboard which are seperate. Not sure, but the software on the phone should be able to identify the device type. Another solution would be to do a major revamp to the game to make it not chug so bad on the iphone - which would make timestamps to prevent lag cheats possible. Finally, changing the point of the game (thinking more RPG things) or instead going to live head to head duels would remove lag issues - but then latency might be a concern.
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Post by burtosis on May 1, 2009 18:46:43 GMT -5
I left off the simplest fix idea and that is to simply slow the game for touch players. But something should be done.
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Post by Aristata on May 2, 2009 11:45:17 GMT -5
You know in the other thread where we were comparing, I never took note of the speed after the first alchemist, do you notice how much more time there was for you to move pieces into place for falling compared to mine? I may have judged it wrong, but it seemed the touch time to organize after that was a much smaller window. I will like I said try and post a full summon to do a better comparison!
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Post by burtosis on May 4, 2009 7:23:01 GMT -5
What level is your illusion? I have level 8 so that might make a difference. Based on the other times I'm pretty sure it runs slower on an iPhone.
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Post by Aristata on May 4, 2009 9:52:53 GMT -5
I have everything maxed out 8/8
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