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Post by Jason Silver on Jul 28, 2008 19:45:22 GMT -5
Danielle and Jason,
Again, you two have done a wonderful job with Aurora Feint. The more I play, the more admiration I have for you too.
As both a user of this game and a user experience designer who works on mobile and iPhone applications, I'd love to suggest changes and additions that I believe can improve on an already excellent game. I've been in the industry for over 8 years now, either in design or usability roles.
Would you prefer I continue this thread, or that I PM a list to you? If this remains a thread, I could help categorize suggestions that others contribute.
Again, thank you both for the best iPhone game to date!
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Post by auroragb on Jul 29, 2008 0:29:04 GMT -5
I got a couple of little ones Adding the option to go to mine from the smith And tower when you don't have a blueprint to build. So that you're not forced to go to the store l, then back to the map, then back to the mine.
Adding text to the gray button on the top of the map. Something simple like status would do, took me days before I realized that the button had function
Allow a swipe to navigate between the modes of inventory,inventory, and community (this applies to all the places where there are tabs) . Swiping from the map to the status screen would be nice too
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