Post by Huge Fan on Jul 14, 2008 14:15:53 GMT -5
I some suggestions that would make a world of an improvement to the game that I think is already amazing.
I could play the game for a long time and get pulled along by the additive block breaking...the problem is that the goals you work toward are limited to resource collection and then unlocking your purchases in the smith/tower areas.
-You need an expanded map with different areas to actually explore.
-Expand on the timed portions to increase the difficulty.
- You should be able to battle with monsters you encounter in the expanded areas.
The harder the monster the less time you have to break a the monster down by breaking blocks. Ex) A hard monster, with an elemental weakness to fire, would require 20 blocks to be broken within 40 sec. to defeat or something.
- Unlockables should be expanded to include abilities and magic. There can be a small icon that pauses the block breaking and allows you a few moments to activate a spell or ability activated by tracing a shape with your finger on the screen. Ex) A spell to get rid of all Fire blocks on the screen if you are in a jam OR Ex) An ability to give you x4 for all Water blocks broken for 10 seconds.
I have 2 questions too.
Is the party feature utilized in any way? If so how? I think that the fact that it is there at all opens up huge potential for the game whichever way it is implemented.
I have not unlocked any weapons yet...im not sure if the feature is available yet or what their use will be, I have unlocked equipment/armor but I dont know if you need to equip it for it to have an effect, if it has an effect at all.
Hope you like the ideas and run with em.
I could play the game for a long time and get pulled along by the additive block breaking...the problem is that the goals you work toward are limited to resource collection and then unlocking your purchases in the smith/tower areas.
-You need an expanded map with different areas to actually explore.
-Expand on the timed portions to increase the difficulty.
- You should be able to battle with monsters you encounter in the expanded areas.
The harder the monster the less time you have to break a the monster down by breaking blocks. Ex) A hard monster, with an elemental weakness to fire, would require 20 blocks to be broken within 40 sec. to defeat or something.
- Unlockables should be expanded to include abilities and magic. There can be a small icon that pauses the block breaking and allows you a few moments to activate a spell or ability activated by tracing a shape with your finger on the screen. Ex) A spell to get rid of all Fire blocks on the screen if you are in a jam OR Ex) An ability to give you x4 for all Water blocks broken for 10 seconds.
I have 2 questions too.
Is the party feature utilized in any way? If so how? I think that the fact that it is there at all opens up huge potential for the game whichever way it is implemented.
I have not unlocked any weapons yet...im not sure if the feature is available yet or what their use will be, I have unlocked equipment/armor but I dont know if you need to equip it for it to have an effect, if it has an effect at all.
Hope you like the ideas and run with em.