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Post by Jason Citron on Aug 12, 2008 0:37:27 GMT -5
The update has been submitted to Apple as of Monday morning. Look for it in the app store "any day now"
The focus of the game play has changed quite a bit in this release. You'll notice it right away when you pop blocks. There's a new visual effect relating to how long they take to pop (and it changes based upon what you do). Be sure to check it out!
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We are currently putting together a hot fix build to address the remaining issues we have with 1.0.1.0. Here's what we're working on...
New game play surprise w/ effects
Percentages in Smithing Summary are occasionally wrong
Fix bugs related to pushing blocks under falling blocks on top of popping blocks
Adjust "end of game" so it's less jarring
Crash on Startup Bug
Resetting character needs to push non-inventory stats. Also verify tutorial stats.
Fix "sliding chain" bug
Transactional Saves
Handle account is verified but fails authenticating (accounts now save properly on the server)
Furie/Alchemist Combo Bug (multipliers are calculated poorly)
Fix "infinite chain" bug
Turn off music and/or SFX in settings (listen to iPod while playing)
Community Stats are incorrect for other players
Take out pop up warning
Make game easier (Global resource multipliers adjusted and fixed)
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Post by asmeurer on Aug 12, 2008 1:07:28 GMT -5
Nice. With the music off button, will I be able to play my iTunes? Currently, it fades out every time the game changes something.
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Post by spliffy on Aug 12, 2008 2:35:17 GMT -5
Yay! Even more bug fixes and finally being able to turn the music off and rock out to my own tunes (not that the music was bad, mind you...), sounds great. Wiki and manual will be a great step forward too...
Cheers, Cliff.
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Post by colin on Aug 12, 2008 4:32:30 GMT -5
Will the blueprints be about the same difficulty as they were in v1.0? It was terrible that v1.01 users had to do so much more to complete the game than people who had finished it in v1, but it would also be a shame if it was made easier for 1.01.1 users than it was for 1.0 users.
If you see what I mean! I'm just happy that I'll be able to be less frantic in my swiping.
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Post by theconfuzed1 on Aug 12, 2008 10:16:43 GMT -5
Let the next round of frantically checking the app store begin!!!
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Post by eliu87 on Aug 12, 2008 11:32:54 GMT -5
Lol Back to ten page threads where we check the App Store every three minutes and discuss random things!
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Post by mlos on Aug 12, 2008 12:48:24 GMT -5
Awesome. Can't wait.
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Post by floriandaking on Aug 12, 2008 14:01:28 GMT -5
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jemni
Junior Member
The Strategist stops time while his fury eats my dreams
Posts: 61
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Post by jemni on Aug 12, 2008 14:39:05 GMT -5
Not that they have time, but maybe if they had an RSS feed....
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Post by asmeurer on Aug 12, 2008 15:33:31 GMT -5
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tark
New Member
Posts: 3
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Post by tark on Aug 12, 2008 19:15:37 GMT -5
Will you fix the furie/alchemist combo?
Hope it come out soon to reduce a little the ressource needed to build blueprint... Hundred of ressource is pretty hard to get in the given time. Not that i want to finish this game easily but it was a big jump between the 2 update....
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Post by macrocker on Aug 12, 2008 21:38:02 GMT -5
Is the scrolling on the menu smooth? I had a hard time scrolling. I hope you fix it. Keep it up!
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Post by rainmaker on Aug 12, 2008 21:59:33 GMT -5
I just beat all of the blueprints at the 250 reqs. I didn't even need tools.
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Post by rainmaker on Aug 12, 2008 22:01:56 GMT -5
I also just used two thumbs and played hella fast. So. I say either dont make it easier or add more content for advanced players
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Post by wmaxham on Aug 12, 2008 22:44:57 GMT -5
2 thumbs is a good idea. I didn't think of that. But yeah. Cap off the amount of things u can have to like 2000 or so. To keep spinners from glitching the game to Cheat
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