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Post by aluver on Aug 13, 2008 9:06:13 GMT -5
It would be nice if the fix for linking an account to something other than the device ID would make it in the update.
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Post by kdorff on Aug 13, 2008 9:36:36 GMT -5
I am glad to see you are adjusting some difficulty. I am at like speed level 20 and I have NO problems playing the normal game, but when forging, when there are 3 resources at 25 I almost never finish. Yes, I need to improve my combo skills but come on, I'm not THAT bad? Or are you expecting I am mad good at combos by the time I get to 3 resources requiring 25 each? I load up three tools to help and I never even see the tools come up.
My wife is the same, she has just quit forging because she never wins them anymore. We're both running the latest release version.
Also, she doesn't like to play anymore because of the "low memory" errors, she is afraid she is going to mess up her save file or something.
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Post by oski on Aug 13, 2008 12:40:23 GMT -5
I load up three tools to help and I never even see the tools come up. You have to use the tools when you want them. Just double-tap on a block, and then pick the tool that you want to replace the block that you double-tapped on.
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Post by whatthebleep on Aug 13, 2008 16:28:29 GMT -5
^^ I just discovered this feature by accident! I was puzzled like kdorff on why they didn't appear, but thats solved now. Overall, there seems to be a need for more explanation what the different tools do. The learning curve is low right now with no directions, but sometimes some guidance and some "forced understanding" could help. Looking forward to the update! I wonder when it'll appear in the App Store?
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Post by Jason Citron on Aug 13, 2008 20:22:55 GMT -5
It would be nice if the fix for linking an account to something other than the device ID would make it in the update. This will be coming in the update after this one -- 1.1
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Post by asmeurer on Aug 13, 2008 20:25:41 GMT -5
It would be nice if the fix for linking an account to something other than the device ID would make it in the update. This will be coming in the update after this one -- 1.1 What are you going to do after that? You've ran out of buffer zeros. ;D ;D
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Post by eliu87 on Aug 13, 2008 22:28:32 GMT -5
Personally, I'd also like to see a manual 'Save Game' as well as a 'Sync Account to Server' button, because while the game does autosave, sometimes it doesn't autosave frequently enough. And maybe when you have time, you could add a restore function, similar to that of Apple's Time Machine feature
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Post by theconfuzed1 on Aug 13, 2008 22:55:54 GMT -5
Heh... Time Machince for Aurora Feint? You don't ask for much, do you?
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Post by eliu87 on Aug 13, 2008 23:06:38 GMT -5
Lol not as complicated though (I was on my iPod and in a rush) But like maybe when AF is at v2.0 You could have like a Backup Game feature so if the game does reset your stats you can simply restore them Hopefully though the game will be stable enough by then that it neccesary
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Post by ewiley28 on Aug 13, 2008 23:23:44 GMT -5
Percentages in Smithing Summary are occasionally wrong Make game easier (Global resource multipliers adjusted and fixed)Is the percentages error like when it says 182% because you have way more than enough in all but one of the categories or is there a true error rather than a definition error? The "make game easier" is the worst thing I've read on here. My problem with the game is that there isn't enough that is difficult to do at all. I can mine on 90 until my phone dies and with the exception of Molten Lava (which I'm not sure counts), I had no difficulty at all with any of the Smith or Tower levels. I'd really like to see more difficulty and more challenges. Make it so in the upper smithing, you have to be absolutely searching out the specific resources that you need or you won't make it, etc. I understand perhaps making easier within intro levels since you're likely trying to expand to a broader audience, but please throw a bone at the other end of the spectrum as well.
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Post by Danielle Cassley on Aug 14, 2008 1:20:28 GMT -5
Personally, I'd also like to see a manual 'Save Game' as well as a 'Sync Account to Server' button, because while the game does autosave, sometimes it doesn't autosave frequently enough. And maybe when you have time, you could add a restore function, similar to that of Apple's Time Machine feature The manual Save game and sync account to server button will be available in 1.1
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Post by thod on Aug 14, 2008 3:39:24 GMT -5
ewiley28
Which version of the game are you using. Or which level did you use when you did the blueprints. I agree - my skill would have been good enough for the 1.0.0.1 version - but in 1.0.1.0 I had real, real trouble to get any blue prints in a regular way.
Thod
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Post by colin on Aug 14, 2008 6:05:10 GMT -5
While waiting for 1.0.1.1 I've frantically swiped the level 7s, so now I'm on 7,7,7,7,8,7, speed of 79. It was tiresome enough doing that for collecting 140 of two elements, doing it for two lots of 180 may be just too much effort. I think I'll wait for 1.0.1.1 before doing those.
I did figure out that the way to get the higher number collections is to make a set while the multiplier is high. The multipliers don't stick around for long, so the best swiping approach seems to be to not look at the screen at all, and not think about the ones you need. Then it's down to chance that you happen to have multipliers on the go when you line up three of the ones you need the most of.
If multipliers could last a bit longer, you could complete the levels as they stand by strategically picking ones that you don't need, to build up the multiplier, then go for one of the ones you do need a lot of.
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Post by timehorse on Aug 14, 2008 12:53:53 GMT -5
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Post by Jason Citron on Aug 14, 2008 15:34:05 GMT -5
I posted a response to this idea on the thread. The short version: swiping will not increase your multiplier.
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