Post by aquaphire on Dec 7, 2008 17:47:12 GMT -5
These are some of my ideas that should be implemented in AF, although sometimes i pull them from other posts or players and add them to the list. I will be continually adding to this list as it comes to me, feel free to challenge/improve or just comment on some of these. ;D
Trading: it would be awesome to be able to trade resources with other players at the tavern or spend them on prestigious items and graphics
Average multiplier: highest multiplier detail is nice but most people hit that with dumb luck a high average multiplier would show true skill values
Rank: only a hand of player make it to the leaderboarda it aould be nice to have a # to tell us how far we are from the top
Ghost stats:it should show sum of ghost won/lose regardless of when u summon stronger ghosts
Duels: battling ghosts with high win/loss ratio will earn you pvp points and you can spend it on special weapons, name tags or entry into a secret level
Tavern: could use some graphics touch ups add more besides text screen maybe a bartender in the back stove, townfolk etc... why have a tavern button in 'world' when you can just double tap the bottom strip?
Clan/guilds: clan chat room and tabard or name tags would be cool more emphasis on community. Sort friends/guildies by skill level or join date
Events: holiday events or tournaments would be great win a santa claus character icon or halloween weapons, keeps people logging.
Character type: create a difference in game play between the male/female genders (not trying to be sexist) unless devs put them in place just for aesthetic avatar differences. difference in dialogue from NPCs in single player?
Wilderness: areas to earn different resources, items or skills outside of town adds to the MMO feel
Level avatar: the small icon that appears beside player level could be placed beside their name in chat (or atleast customizable option) to have some sort of significance.
Trading: it would be awesome to be able to trade resources with other players at the tavern or spend them on prestigious items and graphics
Average multiplier: highest multiplier detail is nice but most people hit that with dumb luck a high average multiplier would show true skill values
Rank: only a hand of player make it to the leaderboarda it aould be nice to have a # to tell us how far we are from the top
Ghost stats:it should show sum of ghost won/lose regardless of when u summon stronger ghosts
Duels: battling ghosts with high win/loss ratio will earn you pvp points and you can spend it on special weapons, name tags or entry into a secret level
Tavern: could use some graphics touch ups add more besides text screen maybe a bartender in the back stove, townfolk etc... why have a tavern button in 'world' when you can just double tap the bottom strip?
Clan/guilds: clan chat room and tabard or name tags would be cool more emphasis on community. Sort friends/guildies by skill level or join date
Events: holiday events or tournaments would be great win a santa claus character icon or halloween weapons, keeps people logging.
Character type: create a difference in game play between the male/female genders (not trying to be sexist) unless devs put them in place just for aesthetic avatar differences. difference in dialogue from NPCs in single player?
Wilderness: areas to earn different resources, items or skills outside of town adds to the MMO feel
Level avatar: the small icon that appears beside player level could be placed beside their name in chat (or atleast customizable option) to have some sort of significance.