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Post by loaki9 on Apr 11, 2009 5:14:47 GMT -5
This seems to be the most appropriate area to file this topic/wish/bug Multicolor orb attacks seem to be tallied as the same hostility as if it was a single colored orb attack. Despite the fact that it requires a special weapon, and more than just the standard 10 popped tiles to set up a multicolor orb attack. This doesn't seem balanced. For example, I use an illusionist and set up 5 rows of 5; each row it's own tile type. In turn setting up a 5 colored prepared mana orb. and i trigger it in the first 10 seconds of battle (immediately after my tile set has popped) Essentially, turning the entire screen into bricks. tough for a player to deal with, but when its used against a ghost, its just a hostility number. They are hardly affected by the real affect of a million bricks. Just a debt from the 100 hostility that might get stacked on them. If im interpreting this wrong, help me understand it better.
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