Post by nbnb on Jul 17, 2008 16:52:27 GMT -5
Found here:
www.massively.com/2008/07/14/mmogology-will-mobile-mmogs-evolve-genre-expectations/
Its not a manual but a short explanation what happens.
... Aurora Feint is a combination of RPG and puzzle game. It's essentially a series of mini-games that's set in a fantasy universe. The primary game itself is a puzzle game similar to classics like Tetris, Bejewelled, or Toki Toki Boom. You essentially match up blocks of the same color and variety (called Essences) into groupings of three or more. Once you've accomplished this the blocks explode. The object is to clear the blocks before the ever-rising stack reaches the ceiling. One key difference between this mini-game and other Tetris clones, is the ingenious use of the iPhone / iTouch's accelerometer. You can only slide blocks horizontally to move them, but turning the device on its side does two things: it allows you to slide the blocks in what previously was a vertical direction, and it shakes up the order of the blocks as if you were realistically dumping them back and forth in a container. If my description is lacking, perhaps looking at an example of the gameplay on the official site might help. At this point you may be thinking, what's Tetris got to do with MMOGs? Well, keep on reading and I'll explain some of the things that make it unique.
Another key difference from Tetris knock offs is that each grouping of blocks represents a certain Essence type that's used as an in-game resource or currency. While playing the game you are essentially mining those Essences for later use. Acquiring enough Essences stops the game and allows you to level up your character. What's that, you say? A character? Yes, you have your own little avatar that represents you in the world of Aurora Feint.
When you level up your character you can select certain skills from the Essence Mastery and Tool Mastery skill trees. The skills you can select can slightly alter the way you play the primary puzzle game. Tool Mastery skills like Time Stopper allows you to effect game mechanics; in this case slowing the game to better plan combos and chains. Essence Mastery skills like Fire allow you to collect those Essences faster.
Once you've leveled up you'll see that the game takes place in a little world represented on a map. The map contains a few key landmarks: the Mine, the Store, the Smith, and the Tower. The Mine is where the primary puzzle game is played to mine resources (Essences and Crystals). The Store is where you can buy blueprints, Magicbooks and Scrolls with Crystals you earn from mining. Blueprints are then used at the Smith where you can forge new equipment to help you in you game by completing a smithing mini-game. One of the first objects you craft is the Strength Glove that allows you to extract resources too hard to otherwise grab. You can also purchase Magicbooks at the store that allow you to use The Tower (much like the smith) to increase your resource collection rates.
Along the way you'll also pick up or buy scrolls that tell the story of the Aurora Feint universe. You'll also have access to a character sheet that displays your character, his overall level, his level in a specific skillset, and the largest combo or chain you've accomplished in the game. You also can access your inventory that displays the total number of resources mined, tools you've acquired, equipment you've created and can use, and much more...
www.massively.com/2008/07/14/mmogology-will-mobile-mmogs-evolve-genre-expectations/
Its not a manual but a short explanation what happens.
... Aurora Feint is a combination of RPG and puzzle game. It's essentially a series of mini-games that's set in a fantasy universe. The primary game itself is a puzzle game similar to classics like Tetris, Bejewelled, or Toki Toki Boom. You essentially match up blocks of the same color and variety (called Essences) into groupings of three or more. Once you've accomplished this the blocks explode. The object is to clear the blocks before the ever-rising stack reaches the ceiling. One key difference between this mini-game and other Tetris clones, is the ingenious use of the iPhone / iTouch's accelerometer. You can only slide blocks horizontally to move them, but turning the device on its side does two things: it allows you to slide the blocks in what previously was a vertical direction, and it shakes up the order of the blocks as if you were realistically dumping them back and forth in a container. If my description is lacking, perhaps looking at an example of the gameplay on the official site might help. At this point you may be thinking, what's Tetris got to do with MMOGs? Well, keep on reading and I'll explain some of the things that make it unique.
Another key difference from Tetris knock offs is that each grouping of blocks represents a certain Essence type that's used as an in-game resource or currency. While playing the game you are essentially mining those Essences for later use. Acquiring enough Essences stops the game and allows you to level up your character. What's that, you say? A character? Yes, you have your own little avatar that represents you in the world of Aurora Feint.
When you level up your character you can select certain skills from the Essence Mastery and Tool Mastery skill trees. The skills you can select can slightly alter the way you play the primary puzzle game. Tool Mastery skills like Time Stopper allows you to effect game mechanics; in this case slowing the game to better plan combos and chains. Essence Mastery skills like Fire allow you to collect those Essences faster.
Once you've leveled up you'll see that the game takes place in a little world represented on a map. The map contains a few key landmarks: the Mine, the Store, the Smith, and the Tower. The Mine is where the primary puzzle game is played to mine resources (Essences and Crystals). The Store is where you can buy blueprints, Magicbooks and Scrolls with Crystals you earn from mining. Blueprints are then used at the Smith where you can forge new equipment to help you in you game by completing a smithing mini-game. One of the first objects you craft is the Strength Glove that allows you to extract resources too hard to otherwise grab. You can also purchase Magicbooks at the store that allow you to use The Tower (much like the smith) to increase your resource collection rates.
Along the way you'll also pick up or buy scrolls that tell the story of the Aurora Feint universe. You'll also have access to a character sheet that displays your character, his overall level, his level in a specific skillset, and the largest combo or chain you've accomplished in the game. You also can access your inventory that displays the total number of resources mined, tools you've acquired, equipment you've created and can use, and much more...