heltec
New Member
Courteous Magocracy
Posts: 29
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Post by heltec on Jul 12, 2008 23:38:04 GMT -5
Well, Originally, I thought that the gaming market for the iMobiles would be limited. I knew SMB and Spore were coming, but not much else. Now Im blown over the the number and quality of games we are getting so suddenly (I was used to 1/2 new games a month back in the days of Jail-breaking).
So I'm curious: What do you think the Gaming market will look like? Will it be small and limited? Or do you think it will become the next big handheld gaming platform?
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Post by bournecaindelta on Jul 13, 2008 2:29:13 GMT -5
As you already know, SEGA release Super Monkey ball, which has a great interface. And Aurora Feint also has a great interface and graphic usage along with the Accelerometer. If you have seen the WDC Keynote, you should know that a company called Digital Systems has conceptualised a very great 3D game. We cannot call that small because it takes a lot of work. And the response of consumers to such games will also be great. I previously used N-gage and have recently have had the opportunity to lay my hands on the PSP. Both were great, but with the gaming industry more interested in mobile devices with touch input technology, we might be seeing a very large gaming industry revolving around the Apple Devices. The ease of using the SDK also makes it viable option for many a developers.
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Post by danvpeterson on Jul 13, 2008 14:18:31 GMT -5
From what I've heard most mobile game platforms charge the game developers a lot more for the developer tools and a larger cut of the profits is taken if the platform has their own app store like many mobile phone companies. So not only is the iPhone/touch a very powerful and fun mobile game device but it's also easier and cheaper to develop for than a lot of others!
I think this is huge and am hoping that as time goes on and the devices get cheaper (mainly the iPod touch) we will continue to see this become a major contender in the gaming market!
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Post by bournecaindelta on Jul 13, 2008 19:52:21 GMT -5
@ peter
So very true. Apart from that the games that were offered on other mobile devices were not so great to spent money on. But with technology getting better and better and phones and other mobile devices being considered as next gen computers, we might actually find ourselves playing some real great games on these.
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Post by midnightsgarden on Jul 14, 2008 16:03:20 GMT -5
The person who markets a virtual RP community like WOW (World of Warcraft) or Evercrack... I mean quest... will make a killing. AF has the right idea appealing to RPers and in fact this might be the beginning of the end for me, especially if the AF world evolves.
The concept of global multiplayer games right on your mobile device is a money market waiting to be hatched... in fact it might just revolutionize gaming period.
I'm a big gamer and own waay to many systems. Even handhelds are a pain to lug around with you when you are toting every other electrical device minus the kitchen sink. The Iphone consolidates everything into one nice little package... no more running home to meet your "team" at X time you play where you are and you still won't miss a call.
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Post by Rhendal on Jul 15, 2008 18:39:22 GMT -5
Personally, I think the gaming market will be on the lower end of the platform totem pole. Most people are using and buying smart phones more for business and organization, with a little bit of entertainment on the side. I do think, while it will still be below handheld gaming devices like the DS and PSP, it will thrive and hold its own, but be in its own niche of clientele.
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Post by zdazzle on Jul 15, 2008 18:59:33 GMT -5
Basically as long as it appeals to both the hardcore and casual gamers it will be successful. Like this game (i consider my self a casual player, even though I do play often) I played for 7 hours yesturday, I dont know about you but for some reason I find it fun and want to come and play it again. If this got big, as it is seeming too (570 some reviews in what 2 days on Itunes, plus many others who dont review/ post here) I could easily see this as becoming a world wide known game. But as for portible gaming, I think that will be the future of gaming online/offline, when you want, where you want. Like someone said already, whoever gets it first will make a fortune.
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Post by maranatha on Jul 18, 2008 6:40:16 GMT -5
I'm an old school gamer but haven't had the time or money to get behind the latest generation of home consoles. I have a DS and a PSP because they fit my life style better. They offer very different styles of play and I enjoy both. For me ipod touch/iphone game developers have to go some inorder to beat the appeal of DS & PSP, or even the GBA for that matter. Keeping the price of the games low is a good start and I guess it will hook in the casual gamers who have a device and fancy a bit of a dabble now and then. But so far this is the most feeble launch line up I have seen since the sega saturn! SMB seems hated by gamers because the control isn't good enough (although I realise non gamers love it and it's selling well). Crash Bandicoot and Cro Mag were both RUBBISH when they first came out all those years ago. All the other 'noni tunes' reviews & comments I read of the launch line up came down to the same thing: The puzzle games are fine, everything else has sappy controls." Right now the only paid game on the horizon that has a chance with me is Spore, or a paid version of AF. Let's hope we see a mix of innovation and some classic point and click game play hitting the apps store and not just a series of bad ports and novelty rubbish like Wii owners have had to wade through. Well, that's me anyway.
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Post by bennett317 on Jul 19, 2008 13:04:26 GMT -5
As you already know, SEGA release Super Monkey ball, which has a great interface. And Aurora Feint also has a great interface and graphic usage along with the Accelerometer. If you have seen the WDC Keynote, you should know that a company called Digital Systems has conceptualised a very great 3D game. We cannot call that small because it takes a lot of work. And the response of consumers to such games will also be great. I previously used N-gage and have recently have had the opportunity to lay my hands on the PSP. Both were great, but with the gaming industry more interested in mobile devices with touch input technology, we might be seeing a very large gaming industry revolving around the Apple Devices. The ease of using the SDK also makes it viable option for many a developers. . I have played both N-Gage and PSP and I don't remember either having touch screen
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Post by Gareth Pugh on Jul 20, 2008 9:30:32 GMT -5
I think that the iPhone/iPod Touch works well as a gaming tool but is let down by a low grade CPU and low battery time for more intensive games, so i usually use my PSP for games.
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Post by asmeurer on Jul 21, 2008 19:51:23 GMT -5
The accelerometer and multitouch make for great games, though the lack of buttons can limit the types of games that can be made. Making the developer tools only for Mac OS X/Objective C probably will limit iPhone games, but what are they going to do? The iPhone runs on Mac OS X and that is part of what makes it so great for the apps that are developed for it. Watch the keynote address from Apple.com if you don't know what I'm talking about.
Really mobile games have to be designed primarily for non-gamers, since that is who will primarily be playing them. That's one of the reasons that a game like AF for the iPhone is so exciting.
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