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Post by GameHippie on Jul 13, 2008 12:12:57 GMT -5
I am loving the puzzle aspect of the game. Im a big fan of MMORPG's As well as puzzle and strategy games so this is a big success in my eyes, but what if... I have noticed that while having the block moving for resource gathering and blueprints and then the restricted amount of moves puzzle for spell books. Maybe a few more puzzle games can be integrated into the game for other things your character desires. maybe a fighting system built upon some puzzle game, the better your accuracy/skill/score you will win the battle with minor wounds or major wounds. Also maybe some form of PVP System based on the same aspect or even by using the normal block rearrangement game. Anyway just some ideas, you have done great so far. Please keep it up
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Post by yixian on Jul 13, 2008 13:45:19 GMT -5
Yeah I think if this is going to be an MMO puzzler or something like that, it would still be great to be able to see your avatar, wonder and explore the game world, interact with the game world as you would in an RPG etc., and also PVP but I'm sure that's a given. These things just bring the whole experience to life a bit more I think. Exploration and the reward of seeing your new loot on your avatar and showing it off to friends are easily the two biggest draws on MMOs. EDIT: Oh and don't forget PvE co-op!
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Post by michael on Jul 14, 2008 11:13:15 GMT -5
This can only get so complicated, being an iphone game, but I do think PvP would be outstanding.
Perhaps if you went to the friends list (Or group, is it called?) and it would say if any of them are currently playing..perhaps click on them to send a challenge request, and then you could see a shrunken version their screen next to yours, kind of like on guitar hero. I wouldn't really reccomend there being any sort of prize for winning, it would just be cool to see how your skill compares to friends'.
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fishey
Junior Member
There's something Fishey about this..
Posts: 53
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Post by fishey on Jul 14, 2008 13:31:43 GMT -5
Yeah that's actually not that bad an idea.. They really should implement that.. Just, lags might cause problems..
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Post by Danielle Cassley on Jul 15, 2008 2:08:49 GMT -5
There is more coming in the future. You will not be disappointed.
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jemni
Junior Member
The Strategist stops time while his fury eats my dreams
Posts: 61
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Post by jemni on Jul 16, 2008 12:54:38 GMT -5
I have not made it very far yet, so I have no idea what the game still holds for me but I also love the block chain popping games like Bubble, where you can 'pop' a minimum of 3 blocks/bubbles together, but they also pop as many adjacent blocks as are touching and you try to clear the screen before running out of plays and it fills up again with new bubbles. Again, I have no idea, that may already be in the game or too complicated to implement, but it's just a thought.
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Post by xentarios on Jul 26, 2008 11:55:53 GMT -5
"It can only get so complicated being an iPhone game" That is not true. Other than the 100 meg max there aren't many limitations and not all added complexity adds a lot to the size. They could easily spend the rest of their lives making the game more complex if they really wanted to. Eventually they will be too busy playing it to want to work on it though.
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Post by yixian on Jul 26, 2008 14:13:08 GMT -5
John Carmack of id games (Doom 3 etc.) recently said that the iPhone/Touch are all in all roughly equal in graphical potential to the PS2 or even Xbox Obviosly this seems hard to believe but the dude is a 3D engine designer, if anyone would know it's him.
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