Well hopefully someone with a touch can reproduce the amount of finger swiping and brick popping in my video, at least for 10 seconds, so we can be sure.
But what I suspect is that on an iPhone if you start popping/swiping lots of stuff, the game lags (slows) making it easier. On a touch, popping/swiping lots of stuff dosen't lag the processor nearly as much (speed stays closer to what the code says it should be), making the game no easier.
I don't have proof, but with this style of point scoring, and the amount of complaints around cheating it would be a shame if 1/2 the players had an unfair advantage over the other half.
Of course, for those summoning a ghost under 1000 pts, you might not know a difference. I had at least one person do a test over chat as to the 'you lose' time for an iPhone and Touch if you start the summon but don't do anything and they *were* the same. But I suspect if you are doing lots of things then the iPhone will lag.
An alternate is somebody just buys me a touch pre-loaded with AF: Arena Daemons. I will happly credit U with the rabbit and do the test for free@! ;D
Last Edit: May 1, 2009 12:11:30 GMT -5 by burtosis
Although now that I am watching both maybe there really is not much more of a difference, other than skill. Maybe I'll post one of just multipliers without weapons in the mine, those are the multipliers I am curious about, and how fast they pop.
Last Edit: May 1, 2009 14:30:03 GMT -5 by Aristata
Note that there can be 2 seconds of error based on when I start and stop the clocks. Also, I stop and start to remove the weapon times which don't count as game seconds.
From your video I started at :16 youtube and 1:29AF and went to :49 Youtube and 0:58 AF. That makes for 33 real seconds and 31 game seconds. I then went from 1:33 youtube and :49 AF to 1:54 and :30 AF for 21 real seconds and 19 game seconds.
From your video I am getting close to real time - or about 1:1
From my video I started at :08 youtube and 1:30 AF time to 1:23 AF and :20 youtube for 12 real seconds and 7 game seconds. I then went from 1:16 AF time and 1:00 Youtube time to 0AF time and 3:58 Youtube time. That makes for 1:16 Game seconds and 2:58 Real seconds.
Perhaps you need to swipe and match more but from these two videos I am starting to get conclusive proof that playing on an iPhone is a *HUGE* advantage. Literally the game runs almost 2x faster on the iTouch than the iPhone.
BTW I think your bird was trying to give you some weapon use advice. When in doubt - always listen to the bird ;D
Last Edit: May 1, 2009 15:43:13 GMT -5 by burtosis
What I am saying is that on an iPhone your match lasts for about 3 minutes ( not 1:30 ) and on an iTouch it lasts for 1:40. That is if you are actively doing things - the more activity the bigger the difference. The increased time gives you time to think.
Everyone playing on an iPhone has an advantage like the lag hacks give. Who knows - I need more videos - but it looks as if that is the way things are.
Your right about the lag thing for iphones. I summoned a 3k using illu-alch-illu Around 27x, my multi became unsustainable(for me;my reflexes suck) I want to do the fourway alch-illu-alch, seems a much better prospect. However i can only get a 3-way; is rotating necessary to set the 4-way up?
Post by quakesocrates on May 2, 2009 15:44:40 GMT -5
Well I'm a novice at the game but from my attempts at gaining a 30+ multi using alch ill alch you really need to have the 4 way. I've tried it many times without loading up the 4 way and the outcomes are always smaller multipliers. To the point of not even obtaining 12 or 13. But others may have different experiences.
Post by quakesocrates on May 3, 2009 12:48:01 GMT -5
Well as you predicted with a little practice the initial 4 way setup is not difficult. Unless of course you create a match during setup.
My problem now is after Alch has destroyed all the blocks but the few remaining trying to pull up quick enough to cast illusion. Everytime I cast illusion to setup for the second Alch during the illusion the multiplier dies.